Bit of a challenge but I think it turned out alright, and all it cost me was my sanity. ![]() This month I got the opportunity to model my first waifu outfit, which is this sick dark armor for Killi. Setting up DIS has become a guilty pleasure of mine, since it’s really all about making the actors and actresses shine, and moving the story forward in a hopefully visually engaging way. Thankfully, for once I’m ahead of schedule, so I’m even getting a head start putting all the assets together within DIS. This month I’ve been finalizing and exporting all the necessary VO files for the next recruitment mission into FMOD. Lastly, I have been reviewing some of the issues reported based on Fortune’s release to see what we can address in the next update. With each character release, the amount of assistance required on this matter varies. I enjoy doing this as it provides a change of pace from the usual development task. This includes items unlocking, quest availability, character recruitment, onboard activities and more.Īnother area that I have been involved with lately is creating and assisting with some of the space related environments for the next upcoming cinematics. This is always helpful for us to review quickly which events will take place and when. Now that Fortune’s main quest is complete, we will be moving on to the next character, Blythe! Or was it the Huntress? Anyway, like before, we will go through the process of taking the script and creating an activity diagram for the team as a guide to follow. I feel I’ve improved my animation skill a little more over the past month as well which feels pretty neat.įull steam ahead! Hope you all had a wonderful holidays! I’ve recently been able to get some pretty substantial upgrades to my work-space/battlestation as well, including new monitor arms, mouse and chair. My tasklist was more animation for Pandora, more ideas for Pandora and more work on a brand new mantics grid combat animations. My next scenario was a bunch of clones of the Captain gangbanging Taron and hopefully will be done by tomorrow. Happy Lunar New Year for all our asian fans! For this month, I finished animating a project about the 2 Mantics manhandling a petite Huntress. Hope everyone had a great Christmas and thanks to all for enjoying the Fortune update! The month isn’t over yet, so I guess some other new surprises are yet to come! We also have a new entry animation for Taron, with a very creative scenario, but I’ll still keep all the info for this a secret so that I don’t spoil anything! ![]() If there is a flair to describe the way The Huntress operates, I think of the ‘Nothing Personal, Kid’ meme.Īaah January, this wonderful month all my skills have been mostly sent to the Huntress, with a variety of new animations idealised and created from scratch! I’m working on more animations for game combat video overlays. ![]() Learned even more about VFX, pandora scenes and cinematics, very fun physics animations.īut the magnum opus of this month has been a very VERY VERY huge penis, doomed to end all of us and the Captain, if you are not careful. This cold dark month has been filled with a concoction of variety as usual. Hope that you guys had a great Christmas and a Happy new year! In fact, the studio has been back at work since January 2nd and we’re balls-deep into production of the next juicy chapter of the game! Check it out: ANIMATION Moneyshot We promise you that the team will not give up despite the challenging circumstances, and we will keep fighting and grinding to honor the support shown by those that have purchased the game. The aim and commitment is to get Subverse ready to claw its way out early access. In 2023 we hope to power forward and finish the main storyline and then start revamping the game’s core systems. On the plus side, we managed to make quite a bit of progress on the game and its underlying systems, but the lack of available AAA-talent willing to work on an adult title like Subverse puts a huge strain on our recruitment efforts. We hope that everyone had an enjoyable holiday season spent with your favorite waifu (or waifus)!Ģ022 was a year filled with adversity for us all, with COVID, health, family, and recruitment issues putting a lot of pressure on the production of the game. Originally published at: Subverse EA Dev Diary 20 - Community FOW
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